PURGE: Sins of Science

PURGE: Sins of Science is the name of the first game published by Nova Forge Enterprises. It was successfully funded on Kickstarter on October 31, 2012.

Game Description
"In the distant future, unexpected terror arises from unintended consequences as three factions battle for dominance and survival. From across the stars a great threat descends upon Earth. The Machine Horde – relentless in its determination to consume and expand – now threatens to exterminate Mankind. The Ancients, hyper-intelligent beings of unknown origins, manipulate the schemes of both human and machine to achieve their mysterious machinations. All that now stands between annihilation and survival for the human race is the Emergency Earth Coalition: a fragile unified human government rooted in fear and subjugation. Now's the time to choose your Faction Commander and lead your armies to total war.

PURGE: Sins of Science  offers players a full strategy setting which eliminates luck of the draw and lack of resources. Inspired by traditional Real Time Strategy (RTS) computer games, PURGE allows players to upgrade their armies in various ways depending upon chosen technologies,Stronghold attachments and unit choices. Each player controls the flow and pace of army building through a one-of-a-kind gameplay system formulated to deliver a full strategy experience.

Players win the game by reducing their opponents Stronghold Population to zero. But beware, the tide of battle can turn quickly as the unique game play allows for quick responses and counter-measures to almost every strategy.

PURGE: Sins of Science comes with 6, 50 card pre-constructed and expertly play-tested decks. Each 50 card deck is represented by a different faction Commander from the three (3) factions available to players. Each Commander has unique playing styles and abilities which offer players a wide range of playable deck types (Offense, Defense, Support)."

Two-Player Gameplay
Each player starts the game with their own unique Stronghold (which has a given population count) and Commander in play, as well as a Resource Attachment and a TEK of their choice. Players win by reducing all of their opponent's Stronghold's populations to zero. At the beginning of each turn, players receive a certain amount of energy with which to play Units, OPS, TEKs, and Resource and Defensive Attachments. The player who starts may do one action, and then the next player may do one action as well. This goes back and forth until both players choose to pass. Then the game advances to the next turn, the players gain their energy to use again, and the game continues.

Many cards have a "TEK Limit," which means that it can only be played when that number of TEKs are in play under your control. Only one TEK card can be played per turn.

There are 4 different "classes" of Units, all of which are initially unable to played with the exception of Infantry. On the third turn of a game, Tank class units are unlocked. Following Tanks are Jets, which are unlocked on turn five, and Rigs, Motherships, and Dreadnoughts, all of which are unlocked on turn six.

Multiplayer Gameplay
Nova Forge Enterprises has announced that rules for multiplayer gameplay are in development. In addition, they have announced a Multiplayer Expansion Pack, which is aimed at making PURGE more friendly in a multiplayer setting by adding cards created for the explicit pupose of playing multiplayer games, such as free-for-all.

Contents

 * Six decks, each with a unique Commander
 * Linux Lexmada
 * Eva X
 * The Juggernaut
 * The Infinite One
 * Mastermind of Time
 * Mastermind of Matter
 * Basic rules

Expansions
Nova Forge Enterprises had planned an expansion known as Zero Hour which they estimated would be released in February 2013. It would have included 3 new Commanders, one for each current faction. The Mastermind of Life for the Ancients, The World Spoiler for the Machine Horde, and Cygnus Prime for the Emergency Earth Coalition.

A Multiplayer Expansion was also planned to be released in February 2013. It would have included tokens for use with the game and cards made especially for use in multiplayer games.

The release of Zero Hour would have been followed by at least two more expansions, named Darkest Hour and Finest Hour.

Mastermind of Matter

 * Ancient's Lab: printed as a Resource Attachment; is actually a TEK
 * Terra-Forming Station: printed as a Resource Attachment; is actually a TEK
 * Deatomize: TEK requirement printed as 2; is actually 1
 * Reverse Gravity: TEK requirement printed as 3; is actually 4
 * Gravity Well: TEK requirement printed as 6; is actually 5
 * Anti-Matter Annihilation: TEK requirement printed as 8; is actually 6

Eva X

 * Hell Screamer Batteries: damage printed as 6; is actually 5
 * Fusion Reactor: energy production printed as 6; is actually 4

The Infinite One

 * Infinite One: missing the ability Fractal Repair (6)